Quite a few months ago, we were trying to work out a deal for Blackened Interactive (Tony "Omega" Sergi & friends) to help/take over FLF development so FLF could be wrapped up. During those discussions, it became clear that they were just too busy with working on the Retail Game "Deep6", "Project Valkyrie" (a 3 month mini mod) and a couple other mods. Since that time, and with the announcement we made last week, they have cleared some of their schedule and made room for FLF in their list of successful projects.
Our remaining Dev team members have merged with B.I., and ALL control of Frontline Force has been given to Blackened Interactive and Omega. Chris "Zanboo" Bailey is the Producer and PR/Spokesman for BI, so Chris will be making news posts from here on out. This webspace and forums will also be transfered to BI webspace, along with domain names, etc. There should be a redirect link to take care of this before too long.
As for the details of the merge, its like this:
All of our FLF content (maps, models, weapons) are being merged with solid proven code written by Omega. They are also adding a huge number of map models they have, and should have a working alpha/beta SOON. From there, will be the usual tweaks to get the game into the proper FLF "feel", etc. etc. I also am informed that FLF will run on the Orange Box SDK. This is great news, lots of possibilities and eye candy there!
So there you have it.

Our remaining Dev team members have merged with B.I., and ALL control of Frontline Force has been given to Blackened Interactive and Omega. Chris "Zanboo" Bailey is the Producer and PR/Spokesman for BI, so Chris will be making news posts from here on out. This webspace and forums will also be transfered to BI webspace, along with domain names, etc. There should be a redirect link to take care of this before too long.
As for the details of the merge, its like this:
All of our FLF content (maps, models, weapons) are being merged with solid proven code written by Omega. They are also adding a huge number of map models they have, and should have a working alpha/beta SOON. From there, will be the usual tweaks to get the game into the proper FLF "feel", etc. etc. I also am informed that FLF will run on the Orange Box SDK. This is great news, lots of possibilities and eye candy there!
So there you have it.


