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Server Date/Time
24 July 2008 02:05:01 EDT (GMT -4)
 
 
FLF continues !!
 
General News Items
Quite a few months ago, we were trying to work out a deal for Blackened Interactive (Tony "Omega" Sergi & friends) to help/take over FLF development so FLF could be wrapped up. During those discussions, it became clear that they were just too busy with working on the Retail Game "Deep6", "Project Valkyrie" (a 3 month mini mod) and a couple other mods. Since that time, and with the announcement we made last week, they have cleared some of their schedule and made room for FLF in their list of successful projects.

Our remaining Dev team members have merged with B.I., and ALL control of Frontline Force has been given to Blackened Interactive and Omega. Chris "Zanboo" Bailey is the Producer and PR/Spokesman for BI, so Chris will be making news posts from here on out. This webspace and forums will also be transfered to BI webspace, along with domain names, etc. There should be a redirect link to take care of this before too long.

As for the details of the merge, its like this:

All of our FLF content (maps, models, weapons) are being merged with solid proven code written by Omega. They are also adding a huge number of map models they have, and should have a working alpha/beta SOON. From there, will be the usual tweaks to get the game into the proper FLF "feel", etc. etc. I also am informed that FLF will run on the Orange Box SDK. This is great news, lots of possibilities and eye candy there!

So there you have it.

Cool

Posted by SunSpot on Mar 06, 2008 10:46 am GMT - 4 (1973 reads)
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Frontline Force on INDEFINITE HOLD
 
General News Items
Development of Frontline Force: Classic, and FLF in general is now on "Indefinite Hold". It is unlikely, save a miracle, that we will proceed any further. We apologize for this, and assure you that the Development Team is even more disappointed than the fans.

We have a very substantial amount of content; Maps, models, characters, first person animations, textures, weapons, sounds, and more. We have struggled in the programming department for some time now. In order to be successful, we need a dedicated full time programmer with Source SDK experience, who shares the same passion and vision for the game as the current and previous development teams have had. This is not saying programmers we have had were not motivated.... it IS saying that the time needed to pour into a game such as this is substantial, and a person with that amount of free time and talent is VERY hard to come by.

We have had some very real (and professional) talent help us out. These people we owe a great deal of gratitude for "trying" and chipping away at problem after problem to keep us moving forward. The Final straw it seems, is the release of a retail game, so close to ours that the differences are almost nil. We obviously do not have the resources that a professional game developer has, and poses the question.. "Why spend anymore time trying to create what I can buy for $40 and play NOW?" This game of course would be "Call of Duty 4: Modern Warfare."

Will we switch engines and move the FLFC mod over to COD4? Eh.... probably not. Since FLF was originally a Valve HL1 Mod, personally... I would feel like this was "cheating on my wife". All of us on the Development team have been die hard Valve "followers" right up to the visit I had at Valve a little over a year ago. I simply could not lead a team in a direction away from my personal "Loyalties" without being worried that Karma would nail me in the end.

So. This site will remain up for a time.... We will certainly consider options to continue, and if no options prevail in the coming months, we will release our "hold" on content so that the people that have worked so hard on our content can at least see it used elsewhere. They deserve that at the very least.

SunSpot

Posted by SunSpot on Feb 26, 2008 3:04 pm GMT - 4 (940 reads)
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